| User Experience Design for Games |
| What is User Experience Design? |
| Gamers call this ÒInterface DesignÓ |
| Everything that happens to the user is part of the UE. |
| Some principles |
| Affordances, Constraints and Perceived Affordances |
| Mapping |
| Standards |
| Cognitive Models and Mental Models |
| Paths, wayfinding, signs & signals. |
| Modes & States |
| Is our goal efficient task performance? |
| I didnÕt think so either. |
| Usability vs. Challenge = Flow |